STEP 6: If the user guesses wrong, the dragon reveals the next letter as a hint. We need to save those letters!
We'll create an empty variable as a placeholder to store a value that will change as our program runs.
- Click LOGIC, go to and drag out String Variable. Drop it at the bottom of your program.
- Change the name of the variable from my_var to revealed_letters.
- Change the value to be empty quotes like this: "". (Make sure nothing is between the quotes!)
To navigate the page using the TAB key, first press ESC to exit the code editor.